Digital Technology

Curriculum

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Digital Technology

Digital Technologies is a new area of the Curriculum, comprising of three related strands: Digital Systems, Data and Information, and Creating Digital Solutions. Computational thinking is the main focus of this curriculum, and students will develop problem solving, collaboration, and communication skills when they are creating digital solutions.

At Wallarano, all students attend weekly ‘Digital Technologies’ specialist lessons, along with their class teacher, for one semester. Classroom teachers also plan for the regular use of digital technologies in their classrooms, with natural links to what they are studying in Numeracy, Geography, Science and integrated units of work.

To assist with this, we have made significant investments in technologies for education, with 1:1 iPads for all students in Grades 4-6 and pods of 40 iPads for all grades F-3 students to access.

Other ways we use digital technologies, is the very popular ‘Digital Sandpit’ sessions, which sees students and teachers attend weekly workshops, where they explore, design and create with some of the newest, cutting edge technologies;

 

  • A Computer Lab                                                          
  • zSpace mixed reality computers
  • Interactive Whiteboards                                             
  • Bee bots
  • Chrome Books                                                           
  • Ollies
  • Cubettos                                                                      
  • VIVE
  • Dash & Dot robots                                                      
  • A ‘Green Room’
  • 3D printers                                                                  
  • Laser Cutter
  • VIVE Virtual Reality                                                     
  • OSMO Coding Robots
  • Minecraft                                                                      
  • Colby the Robot Mouse

 


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